Ubisoft Quebec and a slew of other studios are working hard to bring Assassin’s Creed Syndicate to life this coming October, and as we’ve gotten to learn more about the game, new details regarding the Evie’s Chameleon ability have come to light. When Evie executes her Chameleon ability, she enters into a mode where she’s essentially invisible to nearby enemies.
Gamers have wondered about the ability and how this could turn out to be a dominant gameplay element, making traditional means of playing obsolete. To find out more about this question, atombash.com had the chance to speak with Scott Phillips, who is the game director on Assassin’s Creed Syndicate, and he provided an answer to our wonder of how easy or hard it will be to attain the Chameleon ability.
“It’s a very high level ability, so you’re are not going to get it if you only play the main missions, you will have to complete additional content. Just by blasting through the game won’t mean you earn the Chameleon ability. The ability needed to be gated because it is so powerful. There are a lot of ways you can use it,” Phillips said.
He continued, saying the ability provides players with a new level of creativity, especially when Chameleon is paired up with other systems in the game. “It’s very powerful when used properly, but we think that’s fun to have that strength over your enemies.
“We wanted an ability that was focused on stealth and it was the ultimate stealth tool, making Evie essentially invisible to nearby enemies so she can hide almost in plain sight. That was all something we felt was really powerful. It’s a late game skill for sure,” Phillips said.
It is reassuring for fans who were worrying about whether or not Chameleon would sort of ruin the game’s experience because of how dominant you would be. Players will have to work hard to unlock this ability, so when you do, it will probably feel justified and earned for players.
Assassin’s Creed‘s multiplayer space has traditionally been an arena for Ubisoft to experiment with various abilities within the series’ universe, and so it’s interesting to see some of them enter the single-player arena. This is the first game since Assassin’s Creed II to not have any sort of multiplayer or co-op element in it.
Pieces of Eden have been a consistent theme in the Assassin’s Creed universe, and this year’s Assassin’s won’t be any different. The Sword of Eden was in last year’s game and Phillips talked about if that lore element will be present in Syndicate or not.
“Initially, the only piece of Eden that was talked about was the Apple of Eden from Ezio. Then the Sword of Eden was introduced in Assassin’s Creed Unity. Basically, it allows us to get to that first civ, the mysterious element of why this battle has been going on for thousands of years. We do get into that a little more in other parts of the game, so there’s a lot of lore for people who want to dig in that,” Phillips said.
Fans will be able to witness this year’s iteration when Assassin’s Creed Syndicate launches on Oct. 23 for the PlayStation 4, Xbox One and PC. Stick around as we’ll have a lot more about the game in the coming days, but you can check out our hands-on which is up now.