Many people have been wondering just how varied the world of Mad Max will be. Avalanche Studios has given a few different glances at how the game will play, but the question loads of people still have in their minds is: will the world of Mad Max be more than just a bleak, brown and barren world?
It would appear that Mad Max will be a lot more than that and the characters will be a part of creating that sense of diversity as well. Sticking with locations though, Mad Max does have landscape variety in mind. In an exclusive interview with atombash.com, Mad Max Senior Producer John Fuller spoke about where the world of Mad Max comes from.
“The world as a whole is actually a real-world place, a seabed, harbor wall, an industrial area servicing an oil refinery, which has pipes going out to oil rigs, an airport nearby, a bridge over to the financial district. We actually concepted that world when we started the project and then we destroyed it,” Fuller said.
So imagine these locations around the world of Mad Max with having been torn apart by various disasters. The nature of the world doesn’t exactly lend itself to beautiful landscapes, but hopefully Avalanche Studios has found ways of establishing beauty within the ugliness; something that can be just as powerful at times.
There is a lot we haven’t seen from how Mad Max’s world will end up looking, but the areas that Fuller alluded to earlier bode well for visual diversity. He mentioned some things that also bode very well for the game being more than just a bleak, brown and barren wasteland.
“The charm of this world will be if you take the time to try to decode what the world looks like, you will find you are constantly rewarded with hidden locations and underground areas that haven’t been worn away by the apocalypse. I think that has a real charm about it when you understand how it works.
“You can see that this kind of area may have had a sewer system and say, ‘wow, here’s an opening to a sewer.’ Similar to the airport, where would the airport have been feeding? Right off the bat, we hope that players will buy it as a consistent real-life location that has just been through this apocalyptic process,” Fuller said.
It has seemed like Avalanche Studios has kept some of the game’s locations under wraps, but the reasons for that are unknown. It is definitely possible for areas like a destroyed airport to present a nice contrast between the sand and desert, but we’ll find out more as the game arrives.
Scale isn’t something people will need to worry about as the game is absolutely gargantuan. When I played through the game last, the zoom out of the in-game map demonstrated the sheer size of this place. The world of Mad Max is vast and an easy example of this is what Fuller had to say about the game’s seabed area.
“Having said that, even something like the seabed, which is maybe a third of the world’s geography, has seven different areas and those areas are chalky salt flats to a volcanic area with greenish sulfur pits. The types of weather effects you get there are more daunting storms, more dangerous lightning storms and so on.
“Even in The Great White, the dried out seabed, there are seven different regions that have different types of geometry, different types of rock formations and we also hope that you will recognize where each region is. Players will notice the color tones and the shapes of the rocks,” Fuller said.
A varying color palate will certainly help with the game’s landscape diversification. Making sure the world isn’t just bland and consistently the same is crucial for any game, but fans have expressed the most concern with this area specifically. Fuller continued with further context regarding the world’s landscape.
“For example, the volcanic area has rocks that are angled like really severe silouhettes, sharp and so on. In another area, it’s almost like limestone formations with mushrooming, bubbling rock formations. Some of them are rolling sand dunes, some of them are flatter, chalky, salt plains and so on. They all have their charm,” Fuller said.
It’s safe to say that we all want to know in full context how diverse the game’s open-world is and whether or not it will be varied enough over the course of a long playthrough. That said, this isn’t a game to lose track of among the upcoming cluster of new releases. Mad Max will launch on Sept. 1 for PS4, Xbox One and PC.