Ubisoft had two clear directions to go after what could be called a “less than welcome” reception Assassin’s Creed Unity received in some circles as some reported bugs, glitches, and a general feeling of rush with the final product (although our review went swimmingly producing only one notable glitch that was easily reloaded). This time around, Ubisoft is focused and determined to deliver the quality that they know they can, to the fans that deserve it. Game Director Scott Phillips sat down exclusively with Examiner to hash out some of the freedom that dropping multiplayer has granted them, as well as the skill progression and equipment options available to our tremendous twins, Jacob and Evie Frye.
Phillips was clear from the get-go that dropping the multiplayer on Syndicate provided the team with some valuable focus for the single player experience. When asked how much the elimination simplified Syndicate, Phillips revealed the team has been hard at work from all angles; tech, visual, and more.
“We’ve been able to make big strides with the rope launcher, the vehicles and London setting,” Phillips said, “Being able to focus on just [single-player] makes it easier to ensure we deliver on the quality we want to hit and players want as well.”
Good news no doubt as the aforementioned issues that plagued Unity upon release and following could doom not just Syndicate but also the series, and Ubisoft going forward.
Ubisoft is also looking to push the feeling of a truly different experience between the twins, Jacob and Evie throughout the play of Syndicate, as Phillips explained that both characters have three main skills unique to each sibling.
“Jacob’s skills are more focused on combat and Evie’s are more focused on stealth,” Phillips said, “Within that, you can also customize the individual skills and the outfits that they wear change.”
This comes as news to compliment the fact that Syndicate’s “Cleanup Missions” will showcase Jacob’s fighting abilities, and Evie’s more nuanced approach to bettering a district. Jacob’s character looks to be taking more the aggressive and machismo, while Evie the more maternal and caring, yet nimble and deadly. Each character is also customized on a skill point basis individually, furthering the stark contrast each character has, but also giving the player freedom to truly customize their experience with Jacob and Evie. Phillips stated,
The way you spend your skills points is up to you for each character. There are a lot of ways to differentiate between the two.
Phillips also detailed that while the two may share some equipment or tools, their gear and outfits are customized to each character.
“They have different outfits, they share the same tools, so each one of them has specific gear that is customized to the character.” Phillips explained, further illustrating that Jacob and Evie while siblings, have very different and unique approaches and personalities.
Players can pick their favorite Frye twin when Assassin’s Creed Syndicate takes its leap on October 23, 2015 for Xbox One, PlayStation 4, and PC.