As much as games have become a serious medium for story-telling, advanced game mechanics and beautiful visuals, they are and will always be fun. No matter how much games progress, that is one thing we hopefully keep in mind and with the upcoming open-world, tactical shooter Ghost Recon Wildlands, Ubisoft Paris clearly understands that.
Ghost Recon Wildlands will be a game about emergent gameplay and not only that, but it will be one where players truly have to consider their actions before they take them. AI in this game seems to be quite intelligent and more than that, AI is unpredictable due to the technology Ubisoft has created.
When players finally get their hands on Wildlands, surely each of them will have plenty of personal and unique experiences. Games try to create those rare, personal moments and Wildlands is no exception. Ghost Recon Wildlands Senior Producer Nouredine Abboud talked to atombash.com about what has made working on the game exciting and scary at the same time.
“It’s a very personal question so everyone will have their own story. For me it’s cool and stressing because I’m the Producer (laughs). What’s stressing is when we did the live [behind closed doors] demo, we tried to make it the same for everyone who saw it, but it’s really difficult because the NPCs aren’t scripted and there’s always this part of what if this happened? For me, the fact that as a Producer it was difficult to make it work and finally it works. It’s crazy and exciting,” Abboud said.
Far Cry 4 was a game where players created a lot of their own moments. Giving gamers a sandbox and truly letting them express themselves through a wide variety of means usually results in great things happening. A path that one person might take turns into something that another might never do. Having a blank slate with a variety of tools at your disposal means gamers can do some crazy, fun things.
Random, original moments will be something players find all over the Wildlands and what a player can do no longer is restricted based on what a game’s ceiling is. Potential is now based on the creativity of the gamer. Ghost Recon Wildlands Creative Director Eric Couzian provided an example of a moment when he used said creativity.
“What’s really funny is to combine all of the ingredients of the game create fun [moments]. You can plant C4 on your vehicle and then have it ram into the gate and all this stuff, but our challenge is that it always looks like a Special Forces tactic. It’s really fun to experience this kind of emergent gameplay in this world with Special Forces,” Couzian said.
A lot of possibilities lie within the world of Ghost Recon Wildlands and it’ll be great to get a closer look at the specifics of the game over the coming months. Ubisoft will be releasing Ghost Recon Wildlands next year sometime and it’ll debut on PS4, Xbox One and PC.