Tom Clancy’s The Division was originally revealed at E3 2013 and like many games who have multiple appearances at the show, the release of information is slow. Up until this year, we had only seen what combat and the world of The Division were like, with a peek at an enemy faction called The Cleaners.
Finally at E3 2015, we got our first taste of PvP action and what that will ultimately look like for players. Not only will The Dark Zone, the area designated for PvP, have human players in it, but there will also be a string of enemy AI set throughout the areas.
Ubisoft also showed off the very exciting, new feature of players be able to betray their team and go rogue in PvP. In an interview with PS Blog, Tom Clancy’s The Division Executive Producer Fred Rundqvist talked about what happens when someone goes rogue and the bountiful benefits in store for players who stop them.
“As soon as you’re openly hostile to another player, you’ve gone rogue and you’ll be flagged to all the other agents in the area. If they take you out, they’ll gain an extra bounty that’s placed on rogue agents, earn extra XP, and can pick up whatever it was that you stole.
“So the game is more balanced than just being a free-for-all — you have you decide if it’s worth it, who you’ll be up against, and the strength of your team before you go rogue and engage another player,” Rundqvist said.
Balance will be extremely important when it comes to The Dark Zone. Going rogue seems like a feature many online players can abuse, so hopefully Ubisoft has some strong counter elements to make sure the experience doesn’t become obnoxious for those who try to play on a team. Will going rogue impact the people you get matched up with? This would be nice, but the firm hasn’t provided any information as to how the matchmaking system will work.
Anytime developers working on The Division have been asked about classes, they always talked about how the game is a “classless” one, where players can choose to specialize as they level up, not before they start playing like some RPGs. Rundqvist talked about how The Division is “an evolution of traditional RPGs.”
“Most people have a preferred playing style, whether you’re the supporting medic, the long range sniper, or if you want to go in aggressively and deal a lot of damage. To me, that’s the beauty of The Division,” Rundqvist said.
Tom Clancy’s The Division will receive a beta this coming December, as the initial beta will appear only on Xbox One, with it eventually opening up to other platforms after the fact. The Division will be launching on the PS4, Xbox One and PC on March 8.