There are a number of questions surrounding Tom Clancy’s The Division and one of those happens to be what will happen to players who decided to take on the game by themselves. Many have been skeptical about how this will be handled by Massive Entertainment, but today we have some details to share regarding how enemy AI difficulty will change according to your party size.
In an interview with PS Blog, Tom Clancy’s The Division Executive Producer Fred Rundqvist talked about what will happen when players decide to play by themselves. “If you’re playing solo you won’t get totally overwhelmed — enemies scale to give a challenge to just one person or to a larger team.”
This is a major confirmation for players who were hoping there would be accommodations made for lone players. For an industry that is intensely focused on co-op and multiplayer games, there is still a large amount of the gaming population that want single-player experiences, even in an online game.
Tom Clancy’s The Division will be embracing those who choose to play alone, in addition to assisting those who need to find others to play with. “If you want to play alongside others, you can hook up with people inside the game world and form a group, or go through matchmaking and start as part of a team,” Rundqvist said.
Massive Entertainment and Ubisoft have yet to indicate how matchmaking will work within the world of The Division, but a few years ago, the idea we heard from them was that matchmaking would sort you with people of a similar demographic. If you have kids and don’t want profusely cussing teenagers in your game, The Division would match you up with people who share a similar desire for decorum. As we know, game development changes often, so this is best to be taken as a loose grain of salt until Ubisoft announces something definitive.
During E3 2015, Ubisoft showed off the game’s PvP and how players will be able to operate as a unit or go rogue, killing off their teammates. “It’ll be your choice to work with other players, or against them. The Division is a loot and progression driven game, so the main reason to engage another player in combat within the Dark Zone is to take the loot that they’re carrying and use it for yourself,” Rundqvist said.
While the incentive for going rogue may be to acquire more loot, when you do this, Ubisoft stated that a bounty will then be placed on your head, rewarding players who take you out. You have a lot to gain, but you also have a lot to lose when you go rogue. The Division will be launched on March 8 and will be available on PS4, Xbox One and PC. The game will host a beta that begins this coming winter.