Take-Two Interactive is an interesting publisher as they own two separate publishers, both of which carry a different pace when it comes to releasing games. 2K Games is far more busy when launching new titles, while Rockstar Games is quite methodical, if not sluggish when it comes releasing new games.
2K has some of the most exciting upcoming games currently in development, those being XCOM 2, Battleborn, Mafia III and others. Rockstar Games on the other hand currently has no announced projects coming down the pike anytime soon, even though many expect an announcement from them sometime soon.
Fans of the GTA series have surely enjoyed GTA V as well as GTA Online, but for people who are ready for new games to come out of Rockstar Games, it sounds like things are happening. Take-Two Interactive CEO Strauss Zelnick talked about GTA Online as well as what is coming up at their development studios.
“The intention there was [GTA Online] was a companion release to GTA V. Now it has had an extraordinary lifespan and we’re thrilled with the results. As I said, [GTA Online] has 8 million active users every week. We never led people to believe that that would be an endlessly, infinite, perpetual game. We have a number of unannounced projects that are all shapes and sizes, some of which we hope can be very long-term franchises,” Zelnick said at the MKM Partners Conference.
Rockstar Games is clearly doing something, though it’s become increasingly more difficult to find out what exactly that is. The studio typically works on one title at a time and many folks are expecting a new Red Dead Redemption to be the next game they release, though no official indication of that has been given.
Creating new AAA games requires a lot of financial as well as human support, and the latter seems to be in short supply, especially when you talk about the most talented developers in the industry. Zelnick spoke about the challenges they have to work through from a development and developer standpoint.
“We are constrained. We and the entire industry are constrained with high-quality talent, but it isn’t as simple as lining people up and picking and choosing because we not only need talented individuals, but we need talented teams. Building a team is a very hard thing to do. We’ve built a new team called Hangar 13, led by Haden Blackman, for 2K and we feel really good about that, they’re working on Mafia III. We’ve shown a willingness and ability to launch new teams, but we do so very, very selectively. This is a team sport, our business,” Zelnick said.