Nintendo has continuously released some of the best exclusive content that has hit the PS4, Xbox One or Wii U since their respective launches. Even if the firm hasn’t captured the market share they meant to capture, Nintendo has stayed consistent in the type of quality their games deliver and Splatoon was their latest example of that.
Some developers set out to redefine or change a part of a franchise or genre, while others just do their best to follow the vision they have in mind. Either way tends to produce impressive results, but for the developers who worked on Splatoon, they did not try and reinvent the wheel within the shooter genre.
Splatoon has been lauded by critics and commercial reception to the game seems to have been stellar. Nintendo has done it once again in creating an original, magnificent experience for players on the Wii U to enjoy. The path to doing so was not what some may think, as Splatoon Producer Hisashi Nogami told NintendoLife.
“We didn’t set out to create a game that simply improved on something already out there. We wanted to create something from scratch with an entirely new form of gameplay; something that we felt was truly fun. The prototype for Splatoon was a demo made by our Program Director Shintaro Sato. Two teams of four players would shoot ink at each other to paint the ground and compete over turf.
“The game really works because of the following elements included in this demo: a third person view and overview map shown on the TV and Wii U GamePad; having your progress instantly reflected on the map as you spray ink around to edge yourself closer to victory, allowing other players to know what you were doing; not having your position revealed to the enemy team so long as you remain in your team’s colored areas,” Nogami said.
The entire concept and idea behind Splatoon is a very unique and entertaining one. It speaks volumes that Nintendo continues to come up with unique IP after unique IP, and that is primarily because they are not afraid to be different. Developers and decision makers at Nintendo seem to understand what it means to create something new, and they know that in order to do so, risks must be taken. They have done that in spades and have been rewarded for it.
There was no crystal ball of trying to innovate or be unique within the shooter genre, Nintendo just wanted to create the vision they had in mind. Nogami talked about the intentions they had for Splatoon and what they didn’t have in mind when creating the innovative shooter.
“While there were also shooter elements already there from the start, it was by adding in the kind of playability you find in Nintendo action games that turned the game into what it is now. If Splatoon looks unique as a shooter, I’d say it’s because we didn’t set out to make a unique shooter in the first place,” Nogami said.
Splatoon is now available for the Nintendo Wii U, exclusively, and our own Matt Furtado reviewed the game, giving it a stellar 4/5. You can check out his in-depth review here.
E3 2015 is right around the corner and that means big time announcements from all who will be in attendance. Nintendo will host their digital event on Tuesday morning, June 16 at 9 a.m. PT. We’ll keep you in the loop with what transpires during the event.