Sentinels of the Multiverse (SOTM)from Greater Than Games is a fixed-deck card game simulating comic-book style super-team battles. Usually each player controls one Hero (represented by the Hero card) with the rest of the Hero deck representing their powers, equipment, etc. Meanwhile the villain deck “plays itself” in that the cards tell the players what to do. For example, a card could hit the Hero with the lowest hit points for H-2 (total number of Heroes minus two) damage. The environments are typical comic book locations, such as a city, moon base, magical dimension, etc. The environment is a bit of a wild card . Players start with a hand size of four cards; on a players turn they play one card, activate one power, and draw one card at the end of your turn. Once every hero, villain, and the environment have had a turn the round is over and the group goes around again. Play ends when one side is defeated.
This is such a good game. I’ll start with the subjective. I like superheroes, so the base theme appeals to me. The artwork has energy and creative punch. There’s humor, and a sense of history to the game setting. There’s no extra rare cards or random draws to deal with.
Now the more substantial virtues. The 100% teamwork of players sharing info and goals makes the game easy to teach. Defeated hero still get turns, using their support powers, so players “out” of the game don’t have to just sit around but can also tune out if they want. Heroes have three levels of complexity, allowing for different play styles and a good learning curve. Super-villains decks have a one to four ranking based off their difficulty, allowing players to control the challenge based off time and attitude. There’s plenty of variety in heroes and possible villain/ environment combinations so players won’t get bored. The game works for 1-5 players, although it’s recommended that in solo or two player games players control multiple heroes.
The game has small weaknesses. Some heroes match up poorly with certain villains, which is frustrating for that player. It can get a little complicated with different damage types, characters, and certain cards. Typical card game problems (bad hands, needing cards to pull of combos, etc.) are there, but that’s the nature of the game style.
The current base game cost $39.95 for ten hero, four villain, and four Environment decks. This is a total of 578 cards; also included are 162 tokens and the rule book. There are many expansions available, adding more heroes, villains, and environments. Hence why the Enhanced Edition comes in such a large box with so much empty space. If you like cooperative card games or superheroes I recommend this game.