The 2013 reboot of Tomb Raider saw some open spaces and areas players could traverse within. Trying to seek out the nearest collectible or tomb was incredibly thrilling. It was an extremely well made game and it’s sequel, Rise of the Tomb Raider, is looking to expand upon those types of things.
In a demo with Crystal Dynamics, we were able to see the scope and depth they are taking with Rise of the Tomb Raider. The level of detail present in this game is impressive. If you remember those spaces in the first game where you could explore and uncover new collectibles and secrets, you’ll be happy to know they are coming back in a big way for Rise of the Tomb Raider.
The aforementioned areas, Hubs, are exploration spaces, which are three times larger than anything that has been delivered before in a Tomb Raider game. In these areas, players can find collectibles, side missions from allies, hunting, gathering resources and challenge tombs, the latter of which seemed optional in how they were presented. Not every tomb in the game will be mandatory.
Syria is the second main setting along with Siberia, although most of the game will take place in the latter. Even though you are in Siberia a lot, Crystal said they have a lot of different types of locations within that space.
From the demo I saw, Syria does provide a nice color palate cleanse, as its brown soil, stone and landscape all have quite the contrast to the frozen tundra of Siberia. As players venture off of the “beaten path,” there will be various items and things for gamers to pick up such as collectibles found in chests.
Lara learns things through exploration and as a result has a Language Proficiency in Rise of the Tomb Raider’s new Translation System. Scriptures and murals help players increase Lara’s Language Proficiency allowing her to be able to read languages like Greek.
Crystal did not make a mention as to what other languages will be in the game, but we do expect at least a few others, outside of Greek. Decoding things such as a monolith will guide gamers to locations where collectibles can be picked up or even a hidden tomb can be discovered.
Crystal Dynamics wanted to reestablish tombs as not just being places of discovery, but also being places of great danger. Tombs are deadly and Crystal has brought back traps for players to be mindful of when exploring a tomb. Gamers will also need to learn how to manipulate water and understand how the physics of the world work, in order to progress.
Nested Puzzles will be more difficult tombs to solve, even though they’ll be open and you will be able to see your destination from the start. Completing mini puzzles and traversal challenges will need to be done in order to complete a Nested Puzzle tomb.
While Crystal Dynamics did not outright confirm this feature, it sounds like enemies being able to read your footprints in the snow will be a thing. So if you see a group of enemies, take out a lone guy, leave and they notice he’s down; the rest of the crew may be able to follow your snow tracks, even if you’re hidden in a tree.
Sequels tend to showcase major leaps in gameplay, mechanics and features from the first one and if early signs are any indicator, Rise of the Tomb Raider looks to be no exception to that. Microsoft and Square Enix will be releasing Rise of the Tomb Raider on Xbox One and Xbox 360 this Nov. 10.