Dungeon Travelers 2: The Royal Library and the Monster Seal is very, very strange game. It takes place in a fantasy world where monsters run rampant. It’s up to the Library and its dedicated sealers to reduce the monster population. Fried, the commander of a small group of heroes, is tasked with uncovering the mystery behind the creature infestation. Oh yeah…and the monsters look like young, scantily clad girls. It’s ripe with fan service, but by no means does it come across as creepy, or exploitative. Well, maybe eye roll worthy, but it’s a creative choice that, while odd, is unique. However, the overarching narrative, despite this weird premise, is lackluster even with charming characters and moments of genuine glee.
Unlike most recent dungeon crawler RPGs, this has a strict party that is gathered throughout the story. Characters, like Alisia, have classes. These jobs can be changed later on, but it takes a long time to do so. Part of the fun of these types of RPGs is a forming a party that best fits his/her play style. Locking in character classes from the start, especially some whose jobs seem meaningless felt restricting. On the plus side, characters do feel more integrated into the story because of this. Complaint aside, let’s get into the battle system.
Each character can do the standard RPG stuff such as attacking, using skills and items, etc. The same goes for gear. The interesting twist to the system is Fried. He does not participate in battle. He instead captures monsters upon death their death. These seals accumulate for every monster, eventually allowing players to fuse them together, creating accessories that boost traits such as HP. And as an odd gripe, there is no auto-battle. It’s 2015 guys!
Creepy, or not, the art in this game is gorgeous. It’s interesting to see standard RPG monsters, like slimes or spiders, personified into girls if not a little weird. The same cannot be said for the soundtrack, as it felt a little too generic comparatively. Voice work, only in Japanese, was great. Too bad it was accompanied by poorly written dialogue and a story that went nowhere.
Dungeon Travelers 2: The Royal Library and the Monster Seal is a peculiar recommendation. All things considered this is a by the books dungeon RPG with. It has great art, a unique twist to monsters, but that’s about it. There are complaints abound such as the structure of the class system and the sleep inducing story and yet this writer couldn’t put it down. It’s by no means the next best RPG, but beyond the allure of monster girls, there’s a fascinatingly addicting game here.
Special Notes: Atlus provided the review code for DT2.