If you were to take a peek at some of the previous 3D platforming games Rare made back in the day, you’d quickly be able to see quite a linear progression. Not only was that present in a game like Banjo-Kazooie, but enemies throughout the world were laid out in a more predictable fashion.
These are things Playtonic Games have taken note of and want to change in their upcoming 3D platformer, Yooka-Laylee. Those working on the upcoming platformer have garnered an enormous amount of experience with this genre, and they have a hand on the pulse of it as much as any other developer in the industry.
Yooka-Laylee currently has a Kickstarter running for another 21 days and so far, it has amassed over $2.6 million of support. Playtonic Games knows a lot about what they did well on Banjo-Kazooie and what they need to improve moving forward. In an exclusive interview with atombash.com, Playtonic Games’ Gavin Price said they’ve been constantly thinking about what a 3D platformer can be and that they have a lot in mind for Yooka-Laylee.
“One thing we really want to do is de-linearize the whole experience. Like in Banjo and Banjo-Tooie, you kind of went from level to level, the same set route as everyone else. Now we’re trying to introduce more of the modern day gaming tastes, so you’ll be able to go through and unlock future levels as well as expand current levels. You’ll be able to have your say in what order you purchase the moves off of a move-giving character called Trowser.
“We’re also doing things like adding Playtonics, which are these tonics that are triggered throughout the game and create little gameplay modifiers that’ll be given at random times for different players. Those are the new elements we are [bringing],” Price said.
Providing players with the opportunities to experience the world of Yooka-Laylee at their own, unique pace will be a key element of creating personalized gameplay. The de-linearization of Yooka-Laylee will also extend a needed level of choice for players, something many games are implementing in one way or another these days.
Playtonic Games has done their best to rethink and reconsider how enemies will populate the world of Yooka-Laylee. Price talked about how they’ve taken note of an enemy’s location in past games like Banjo-Kazooie, and said they want to make those encounters more unique and varied in Yooka-Laylee.
“This time around, encounters will rid them of that and will be a lot more varied and different, with groups of large numbers of them, rather than just these little ones hanging around. They all will have this group mentality or behavior.
“When you start plowing through them and beating them then you’ll see some of them do things like go cowardly run off, while some will get a second wind and think, ‘now I’m getting angrier.’ We don’t want to break what people loved about the past games, but we’re trying to introduce modern game features too,” Price said.
This is something players will surely want Playtonic Games to do with Yooka-Laylee. Creating a world that feels similar, but still has progression and innovation are things people want. When, where and how an enemy shows up are things that hopefully won’t become predictable in Yooka-Laylee.
Playtonic Games will be releasing Yooka-Laylee on the PlayStation 4, Xbox One, Wii U and PC when it does launch. We’ll have much more from our discussion with Playtonic tomorrow.