EA Sports has been working hard on the new iteration in the highly popular sports franchise, NHL 16, and with this year’s game they are hoping to make the goalie experience come to life in a new way. Not only will the net look to be more appealing for players, but so will the game’s tutorial.
The new control scheme that will be implemented into the goalie experience was done with effective research and straight from the source. In an exclusive interview with atombash.com, NHL 16 Senior Producer Sean Ramjagsingh talked about how they’ve embellished and refined the goalie experience as well as who they brought in to assist in that process.
“For goaltending, we rewrote how we did the manual controls. We brought in Eddie Lack from the Vancouver Canucks to do mo-cap for us and focused on finite movement and how the goalie moves around the net. In the past, you could play goalie but it was a little loose in how he moved.
“We wanted the user to be able to focus on either a long-stride or a nice and short, quick-stride like a real NHL goalie. The new controls will be in EASHL and Be A Pro and it’ll give players more tools to make saves and be in the game,” Ramjagsingh said.
Unless you were in the middle of a shootout, playing as the goalie in past NHL games has never been much of an attractive prospect for players, but EA Sports seems to have made some nice changes to the role. The control scheme looks to embellish the goalie role in an effective manner, which could provide a deeper experience for players.
Whether you are new to the NHL franchise or you are a veteran, a brush up with the game’s basic and advanced controls never hurts. EA Sports has redefined the tutorial that helps people grasp the skills they need to succeed in NHL 16. Ramjagsingh talked about some of the things players will find in On-Ice Visual Trainer.
“The idea is people pick-up the controls and they go through baby steps. We show the user one of the simple moves to win a face-off. Once they learn that, then we’ll show them another move, and another and so on. They’ll hopefully learn enough about face-offs that they’ll change up their strategy.
“It’s the same thing with passing. After the regular pass, players will try the saucer pass and then after that another pass. The idea is as you progress, you will adapt to the system and the rest that are in the game,” Ramjagsingh said.
This will mark the second time an NHL game has been released exclusively for the PS4 and Xbox One. Last year’s game was a bit empty from a features standpoint, so hopefully EA Sports will have packed back in everything players want in NHL 16 come launch on Sept. 15.