A small team in Darwin Australia seems to be hanging a lot of hope on a successful Kickstarter campaign for their first project, One Dreamer. The studio consists of 4 childhood friends who all attended the same school, and their “Counselor”-a pet rabbit named Zip. Psychological titles like Catherine and The Last of Us inspired the creation of One Dreamer, which attempts to thrust players into the mindset of an aspiring game developer through lucid dreams. Unlike many crowd-funding campaigns, the developers of One Dreamer have gone so far as to provide a free demo (PC and Mac) on their Kickstarter page.
Frank is a game developer searching for his big game idea, but seems to have trouble getting the creative juices flowing. This all seems to change when Frank begins to experiment with lucid dreaming, and dives deep into his own subconscious looking for his muse. While awake, players will assist Frank with the day-to-day tasks of checking social media profiles, responding to emails, and working on his game project. When night falls and Frank drifts to sleep, gamers will be thrown into the wild and foreign environment of Frank’s dreams.
During the waking segments of the game, players will focus on slower puzzle based gameplay. While asleep and exploring the dream state, the play experience will shift dramatically. Players will encounter platforming sections, stealth and enemy detection systems, and even have inventory and crafting concerns. Programmer and Artist Gareth Ffoulkes sat down with us to explain more about his studio’s previous development experiences, as well as discuss where their interest in game development stemmed from.
Jesse Tannous: You and your fellow teammates have a pretty long history together. What can you tell me about your previous work experiences? Is this the first time you’ve all worked on a game together?
Gareth Ffoulkes: This is our first serious game project as a group. We have previously worked together on smaller projects such as web games, without ever finishing enough to publish them.
JT: Where does your passion for games and game development come from?
GF: I was lucky enough to grow up in an era where game consoles were becoming more common in households. Video games were always the topic of choice in the school yard, and there was always a game to look forward to. My passion for game development started when I watched a short series by Webfoot Technologies on the making of Dragonball Z: The Legacy of Goku. I was only around 11 years old, but after watching their small team develop one of my favorite Game Boy games I instantly knew which career path I wanted to take.
JT: This game seems very personal with it being about game development, and even including your team’s pet rabbit. Why did you decide to build a game around this subject matter?
GF: I believe you have to be personal if you want a story to connect with its audience on a deeper level. A lot of personal experiences from the whole team will be etched into One Dreamer whether the audience realizes it or not.
JT: What happens to One Dreamer and your team if the Kickstarter doesn’t attain the target funding goal?
GF: If our initial funding goal is not reached we would have to seriously reconsider the games future. I think it would have to be approached as a part time hobby in order for us to continue with development.
JT: You mentioned several times on your Kickstarter page how much you and your team enjoyed the game The Last of Us, what was it about that game that made such an impact?
GF: I view The Last of Us as more of an experience then a game. The level of interaction and story was just right for me, something I think is very hard to achieve. I cannot praise the character development or story execution enough. Ben and Dylan were instantly hooked on the soundtrack and Sam was obsessed with the voice acting. We all took something different away from the experience.
For additional information, trailers, images, and the demo download link make sure to visit the official One Dreamer Kickstarter page.