New Orleans is the setting where Mafia 3 will take place and gamers will be introduced to a world containing organic gameplay that makes the experience unique to them. The systems developer Hangar 13 has created are meant to help this world feel alive and reactive to the player.
The studio recently talked to atombash.com about one of them, which is called the World Interaction System. Haden Blackman, who is the creative director on Mafia 3, talked about the amount of time and effort they have invested into the world of Mafia 3. He went on to provide an example of this system in action.
“We’ve invested a lot into a system we call our World Interaction System, it’s a dynamic system and they all work with the system. Cops who were harassing an interracial couple, that could have happened anywhere [else] in the world with a few exceptions. We can decide which districts that’ll happen in, the time of day and weather, and then it can randomly happen. The same thing can happen with a woman who is flirting with Lincoln or playing guitar. A lot of those things are for ambiance but they can also impact gameplay,” Blackman said.
Gameplay styles certainly seem like they’ll be varied based upon the part of the city you are in. If you’re in a part of the city that resents Lincoln, then a more subtle approach will probably lead to more effective results. Then again, if you are someone who likes a challenge and action, you’ll probably feed off of the AI’s hostile reaction to foul play.
“Another world interaction is a Vietnam War protest. It’s a much larger group and can spill out into the streets, so if you’re running from cops or are involved with a retaliation event, and all of a sudden there’s this protest around the corner, that can be problematic for you,” Blackman said.
Again, there’s another example of how New Orleans will make players think before they act. Engaging in a certain type of behavior can make completing a mission far more difficult than it needs to be and with the world’s systemic nature, that must be considered. Blackman named off another example of the World Interaction System in play.
“One of the New Orleans funeral processions, which can walk literally right down the middle of the street, can also be problematic. We’re trying to put those things in the game to give you that sense of one, you’re in New Orleans, and two, you never know what you’re going to see when you turn each corner,” Blackman said.
Hangar 13 is working to bring Mafia 3 to life on the PS4, Xbox One and PC, though we do not have an exact release date for the game quite yet. We do expect Mafia 3 to debut sometime next year.