Developers are often inspired by a wide variety of things, and among them is creating something they only could have imagined in their dreams. For Guerrilla Games, they’ve spent well over a decade working on creating new stories within the Killzone universe, but as we saw at E3 2015, the studio has moved on to something new.
Guerrilla Games has always been known for creating some of the most beautiful worlds and environments, but never before have they created some like Horizon: Zero Dawn. Guerrilla Games Co-Founder Hermen Hulst told OPM about the desire that has always driven Guerrilla Games and that this time they had sheer, unbridled beauty in mind.
“One step back; we’ve always attempted to make really interesting universes, and we’ve always wanted to make beautiful games. And with Killzone, that was in the destroyed beauty – that gritty kind of beauty. This time, we just wanted to make a game that was beautiful.
“And that’s it, just beautiful, period. So we had certain internal desires and we wanted to do something different, something that was more open. Obviously we speak with the publishing side of the PlayStation business as well, and we have formal phases that we must go through. But again, it’s a process that’s led by the studio first,” Hulst said.
As is evidence from their E3 2015 demo, Horizon: Zero Dawn is absolutely gorgeous and has a very interesting contrast between the futuristic dinosaurs and the primitive humans. How this contrast evolves and moves forward will be a key point as people play Horizon: Zero Dawn.
In order to come up with Horizon: Zero Dawn though, Guerrilla Games went through a steep concept phase where they went through idea after idea until they finally came upon the game we saw a few months ago. Hulst spoke about the early development and concept phases Guerrilla went through.
“We received a wide range of concepts back from the team. There were probably about 35 or 40 that we reviewed, and we looked at certain trends in them and certain core elements, and we decided to take some of that forward into a prototyping stage. We actually, at that point, still took a couple of concepts further, but the Horizon concept was, even from very early on, already appealing to all of us and so we decided to concentrate on that,” Hulst said.
Horizon: Zero Dawn is a PS4 exclusive and is tentatively slated for launch sometime during next year. Perhaps we’ll hear about a release date at this winter’s PlayStation Experience or around E3 next year.