Killjoys premiered tonight and airs at 9pm, Dark Matter at 10pm, Friday nights on Syfy.
Obligatory spoiler warning!
All this blogger had to hear about Killjoys to get on board was that it was about space bounty hunters. That brings to mind images of Coyboy Bebop and Boba Fett, and really, that’s enough to make a trial watch worth looking into. What we got was closer to, say, the setting of Firefly, if it was mixed pretty evenly with some Bladerunner, some Minority Report, a little bit of the feel of Farscape but minus the aliens, and with a crew that was basically something new. The pilot hasn’t really broken any new ground, but it’s given us a good set up for a show that could: Dutch and Johnny are a bounty hunting duo who work fantastically well with each other, and treat each other as equals, but don’t seem to know much about each other’s pasts. Then a warrant comes out for John’s brother D’avin, and they break the bountyhunter code to keep him from being killed; for his part, he’s an ex-soldier with “battle brain” who is basically instantly smitten with Dutch, and once he’s on board, he’s basically part of the team. He helps them go after another bounty, and Dutch trades that one’s recovered info for Dav’s freedom.
The cool stuff is all in between.
Dutch has a licence to kill but doesn’t like killing, and she’s contacted by the man who trained her–to be a child assassin. No wonder she doesn’t like killing! Is she a pet project or part of a system, though? We know for sure that she’s a BAMF, as she proves early on by tracking Johnny and being the boss of the operation, and later when she single-handedly takes on like seven armed baddies in a party dress.
Johnny wants to get people to cooperate, maybe to save them; he’s the techy one on the team, and has no problem with Dutch being the boss, which is great–and refreshing.
And Dav, being an ex-soldier, makes the hard choices about killing people quickly and decisively when his little brother won’t, and acts like it doesn’t bother him–but still has that pesky battle brain that makes it seem like it probably actually does. He doesn’t want John to throw away his life saving him, which implies that he’s currently on a downward track more than the fact that they find him selling off his debts in a fighting ring where you fight until you’re free, or you die in debt.
It’s an interesting crew, and the ship looks awesome.
Meanwhile, there’s a number of planets, bounty hunting is a corporate job, not a freelance thing, the three of them have no planetary alliances, there’s monks all over the place, there’s brokers that find them their bounties, there’s crime all over the place, and the cities we’ve seen are pretty dystopian, so it’s a cool setting for the show, too.
Pacing was good, background was kept to a minimum but was still pretty lush and interesting, growing out of the show organically, and there were enough hints that everyone is hiding or running from something, that there’s much to catch interest and keep it.
Definitely keeping this show on the docket!
Episode two here picked up the pace enough that it felt like more than set up, so the pilot’s relative slowness is forgiven; because if it, this episode was able to just get on with it, and since it started at about the same moment the last ep ended, it’s possible that this was actually originally a two-hour whole. Here, our crew decides to go by their numbers because they don’t even know the people in their recovered files. They decide to help the people they were apparently hired to kill off so the corporations could keep their hands clean, and they already are starting to bond and taking dramatic stands, complete with slow-mo gunfights and all. But it’s the political intervention by Two, the woman in charge, that actually saves the day, and that’s awesome–mind and cunning over might and force.
And there’s a little more set up here: Five, the only one who didn’t get a file-recovery so we have no idea who she is, apparently remembers stuff that happened to other people, but doesn’t know who the memories belong to, and there’s no indication of how she can do that. She says their memories were taken, not lost, because they were dangerous–which sounds like they were specifically dangerous to someone, because otherwise, why not just kill them? And it’s established that the corps are looking for any chance to stab each other in the back, so we’re sure to see more of that.
Android was cuter and sweeter this episode, and had some genuinely funny lines, and her budding rapport–if not actual friendship with five–is lovely. And Three, who was kind of a basic-model one dimensional jerk in the pilot comes across more as a self-aware semi-sociopath this episode, who knows he’s bad, doesn’t much care about it, and is very comfortable with his own skills. He’s also got some great lines.
So another show to keep around! Between the two, maybe Friday nights won’t be as hard until we get 12 Monkeys back in January!
Samantha tweets about TV, and is jealous of how big the cabins are on that marauder class ship.