Batman Arkham Knight is one of the biggest, most unique iterations in the series for a variety of reasons. The size of Gotham is massive and its density is absolutely exquisite. Not only is this the best looking game we’ve seen, but Batman Arkham Knight marks the first time in franchise history where we get to crush around Gotham in the Batmobile.
The Batmobile was perhaps was of the most highly touted features leading up to Batman Arkham Knight’s launch and personally, it lived up to my expectations. Some folks may have found it obligatory or cumbersome, but for me, the Batmobile is a welcomed helluva fun time for Batman Arkham Knight.
The level of destructibility in Batman Arkham Knight was surprising considering I could pretty much crush anything in my sight, short of massive structures like a building or bridge. From benches, to cars, to trees, so much of Gotham is absolutely destructible and this element has led to some incredible gameplay moments. Oh and yeah, you can destroy statues that have been erected throughout Gotham.
As I was driving around Gotham though, there were a few moments when I felt like the Batmobile may have been on rails, but thankfully, those moments were few and far between. Driving around Gotham was as much fun as flying around the city, and really, this generated a nice element of choice when it came to traversal.
Battle Mode is when the Batmobile really shines to me. The dynamic, agile nature of the Batmobile is what makes Battle Mode so entertaining to jump into. There are some puzzle elements that players will find in Batman Arkham Knight and I think they will find them to be enjoyable.
I found that when I was in Battle Mode, it was wisest to fire off the heavy artillery up close, since shooting from afar was not only more difficult to be precise with aim, but the damage was less effective. Peppering targets with a healthy dose of the machine gun fire while you maneuver is the best approach and then when you get closer to enemies, fire off that heavy artillery because you’ll take out some enemies with one shot.
Another element of Battle Mode that I found to be interesting was how you could dodge or strafe left and right to avoid incoming enemy fire or just add a bit of style to your movements. This is kind of funny because it’s almost like seeing a spider move around, even though it’s a monstrous machine, but it’s mostly entertaining and fun to use.
If you can string together consecutive hits on a target with your heavy artillery, you’ll be able to then utilize a special attack where you fire off four missiles in a row that essentially destroy any enemy around you. The caveat is if you get struck by enemy fire, then your bonus goes back to zero and you must start over in trying to raise your special attack.
Overall, I found the Batmobile to be an entertaining way to traverse, experience and destroy Gotham City. Batman Arkham Knight is now available for PS4, Xbox One and PC.