Examiner chats with Mega Denditya, Lead Programmer and Designer at developer Chocoarts, who discusses the vision and development cycle for “Almightree: The Last Dreamer,” which is set for a September release on Steam. A cool combination of “Intelligent Cube” and “Caroline,” with a plethora of puzzle elements, “Almightree: The Last Dreamer” is the type of puzzle game hardcore gamers can quickly jump into.
Examiner: What was the inspiration for this game? What types of games did you play growing up? Did they have an effect on this one?
Mega Denditya: Yes, I grew up playing a lot of puzzle games. The first puzzle game that I instantly adored was Chip’s Challenge that was included in Windows 98. I think I was about 8 years old at that time. You wouldn’t want to know how hard that game can be especially for an 8 years old kid. Growing up, I played a Japanese game called “Catherine.” It’s quite hard but not that hard compared to Chip’s challenge, but I got the same feeling that I really liked a challenging puzzle aspect from those games. So the challenging puzzle gameplay in Almightree definitely drew a lot of inspiration from those two games.
Examiner: The story for the game sounds like the premise for a great comic book or graphic novel. Everything of bringing the franchise to other creative places?
Denditya: I think the story would work wonders for another kind of media, but it still needs to be expanded on and written properly.
Examiner: What was the development cycle like?
Denditya: It’s tough! To put it into more perspective, all the original team except me that developed the first version of Almightree has left the company. Also at one point in the middle of the development of the game I had to rewrite most of the code and redo all of the level design from scratch as it wasn’t good enough. I also remember I took a few weeks break distancing myself from game development to recover my will and passion to finish this game.
Examiner: What did you learn about yourself through this whole process?
Denditya: Game development can be a stressful process, so now I accept the fact that not everything will go according to the plan and I learned to find joy in the game that I’m making.
Examiner: Any thoughts on an eventual console release for this?
Denditya: I’d love to! I think the game will play great on console,.but a console release definitely depends on many factors.
Examiner: Bottom line. Why should someone play this?
Denditya: If you love challenging puzzle games you’re in for a treat.
Examiner: What’s next?
Denditya: We will keep updating Almightree with new adventures and features, stay tuned! As for future projects, we want to explore better storytelling and combine it with puzzle game into one great product.
Will you buy “Almightree: The Last Dreamer” when it’s released on Steam? Sound off in the comment section below and let us know.