During the beginning of the PS4 and Xbox One’s life-cycle, the games we saw were impressive, but when you compare them to the types of experiences we’re seeing today, they don’t compare quite as well. Developers have found ways to create incredible worlds and systems that have resulted in exceptional games, something which will only get better.
This year is unquestionably the greatest we’ve seen in the brief history of the PS4 and Xbox One’s life-cycle, and the games are the proof of that sentiment. The biggest factor in ensuring we’ll continue to see games pushed forward is the fact that gamers have supported the PS4 and Xbox One at an unprecedented level.
Unless there is a drastic, unforeseen change in gamer behavior, in regards to console adoption, continued growth is looking like the projection moving forward. The Chief Financial Office of EA Blake Jorgensen spoke about how the new-generation of consoles have sold now that we are two years into the new cycle.
“Clearly, consoles have sold faster than everyone expected. We’re ahead of the previous cycle in terms of the pace. We’re on track to see, industry-wide, about 50-51 million units by calendar year end. And typically, most of the consoles are sold in the last quarter of the year because a lot of it is around gift-giving,” Jorgensen said at the UBS Global Tech Conference.
Many pundits weighed in on the console market prior to the release of the PS4 and Xbox One and the talk then was how it was dying, but fast forward and the sentiments across the industry have changed drastically. That said, it’ll be interesting to monitor and observe the growth of the console market in the coming months.
Much like we saw in the last-generation of consoles, developers gradually learned how to harness the tools and potential of the PS3 and Xbox 360. We are already seeing excellent examples of what is possible with the PS4 and Xbox One, and the looks of Star Wars Battlefront is just one, small example of what these systems can do. Jorgensen talked about how developers are just beginning to tap into the power of these new systems.
“The power of the new consoles is fantastic. I think software makers are just now starting to truly harness the power. The first year, you had people testing and pushing, but now I think you’re starting to see, particularly this fall and winter, a lot really exciting pieces of software in the industry that are taking the processing power of the console,” Jorgensen said.
Games will only continue to advance, especially as developers continue to learn more and more about these systems. When we sit here this time next year, we’ll hopefully be discussing how new and innovative experiences have pushed games forward once again.