Ubisoft open-worlds tend to have mechanical and structural similarities if you look close enough, the biggest of which is going to a certain point of a map and then synching up with a viewpoint to unlock an area of visibility on the map. Games like Assassin’s Creed, Far Cry and Watch Dogs employ this sort of feature, but will Tom Clancy’s The Division also have some of the Ubisoft open-world staples?
Tom Clancy’s The Division is a new IP and therefore is a new chance for Ubisoft to do something different with their open-world formula. Ubisoft Massive does have some unique ideas in mind for how they want to define their open-world, and The Division Executive Producer Fredrik Rundqvist told atombash.com about that.
“I think we have a pretty unique take on it. What we offer in the Dark Zone is completely unique [compared] to all other games out there, not just within Ubisoft. In the open-world though, there are some familiarities with any open-world game. It’s open for exploration, there are main missions, side missions and other open-world activities. You’ll find some of these to be familiar if you’ve played other RPG games in the past, like finding [and] crafting components,” Rundqvist said.
Gaining new missions will be different in that liberating a police station can provide new missions and visibility into what is around you. That seemed to be what the E3 2013 demo was showing off. Civilians seem to have a meaningful role in the game, though it’s unclear if they will also be a vessel for providing players with new missions.
Ubisoft typically doesn’t restrict players within its open-worlds. Developers like to give open access to people from the very beginning of a game and it doesn’t sound like Tom Clancy’s The Division will be restricting world access either.
“The way we want it to work is we don’t want to block anyone [from exploring the city]. You can explore and go everywhere that you want from the start, but you’re going to engage with [different] difficulties and [sometimes] you won’t make it because of that. We’re not physically stopping you from going anywhere you want, I think that’s super important not to have that gated progression,” Rundqvist said.
It does need to be said that just because players can explore the city anywhere they want from the beginning of the game, doesn’t mean they won’t eventually encounter enemies beyond their skill. At the same time though, defeating enemies of a higher rank can have rich rewards for those who take the gamble.
“Depending on the enemy’s level, they drop loot at different levels with different stats on them. Obviously, a higher enemy means a better gun. There are a bunch of mods you can [change] with each gun, depending on the type of gun it is. If it’s a pistol, its [customization is] much more limited than a machine gun,” Rundqvist said.
Fans will finally receive a deeper dive into Tom Clancy’s The Division come this December, as the game’s beta will debut first on Xbox One. Tom Clancy’s The Division will launch on March 8 for PS4, Xbox One and PC.