“Disney Infinity 2.0” has been a solid experience on pretty much every console it’s been released on, but something is lost in translation for the PlayStation Vita version. While the game is just as much fun to play at times and will serve as a solid introduction to the series for new fans, graphical glitches and concerns about the portability of the game loom darkly on what is overall a decent adventure that most have already played before.
Those that have played the series will be at home very quickly as nothing has changed for the console version. That’s the cool part. You get the full console experience in the palm of your hands- and if you pick up the starter set, a nifty black Spider-man figure and the Spider-man play set. As well, all of your other “Disney Infinity 2.0” play sets work here and all of your figures from both games. If you’re bringing your stash from previous titles, this game will be a fun romp on the go or in the office, but if you ‘re content with a toy box adventure with a few older characters for the first time, it’ll be just as enjoyable.
Because of that, “Disney Infinity 2.0” on the Vita is a game that newbies will enjoy the most. With no real new incentive, it’s hard to see a hardcore fan spending more than a few hours here to soak in the new experience.
Many of the reasons why dedicated fans won’t stick around long are the graphics. It’s sad, but visually, the game is missing its trademark charm. It just looks “fuzzy.” At first, you’ll think it’s just because of the game’s cut-scenes, but the resolution is low and things like the fine details on characters, take Black Spidey’s large spider on the back of his costume, for example, are blurry. How blurry? Remember playing sports games on the PlayStation One and messing around with the instant replay camera and seeing how the players’ faces weren’t as detailed as you thought they were? Just like that.
The visual problems hurt the game during combat as well. With multiple enemies on the screen, you’ll notice frame rate issues as well that’ll rob you of the cool experience of pulling off an awesome combo or flying through New York City. In the end, it’s just not the same magical experience it was on other consoles.
The game controls weirdly too, as the PlayStation Vita’s analog stick doesn’t do it justice. Running around the screen with multiple enemies requires some patience. You’ll most likely get hit when you shouldn’t and, as a result, combat isn’t nearly as fun as it should be. There will be times, too many, where you’ll get frustrated, especially in boss battles where more intricate control is needed to finish someone off.
And while the wireless base works well and is super cool to look at, the jury is out as to why the game couldn’t use the same technology that the iOS and mobile versions use. Who wants to carry around all of their figures? At the same time, any parent with a child afflicted with the “Skylanders” or Infinity” virus knows full well that their children will have no problem hoarding their favorite figures and play sets wherever they go. Adults who have a passing fancy in the series and a Vita may find it too much of a hassle.
Regardless of its flaws “Disney Infinity 2” is one of the deepest adventures on the PlayStation Vita yet, especially when you consider the fact that everything from the console versions is compatible. If you like the console version of the game and have the patience to look past its flaws, it’s still a solid game, just not as cool as it could be- and one that will best be enjoyed by new fans of the series.
Bring All Your Figures to Another System: The game is fully compatible and granted, if you have all of the figures and play sets you need, you can have a ton of fun on a whole new platform.
Awful Frame Rate: The game just doesn’t look anywhere near as pristine as its PlayStation 3 and PlayStation 4 counterparts. While it won’t hurt the experience all that much, for those that have played the game on other consoles, there will be a level of disappointment.
Single Player: The wireless base is pretty damn cool, but with only single-player local experiences, it’s a different type of game. It’s still “Disney Infinity,” it’s just not as fun.
Long Loading Times: For a game on the go, the loading times on “Disney Infinity 2.0” are way too long. Enough where you’ll sometimes feel you can walk away and then come back and play.
Control Not Optimized for Vita: The Vita’s dual analog doesn’t feel quite right at first and takes a while to get used to.
Those that just have to play “Disney Infinity” on every system they own will get plenty of wear and tear out of this game, especially if they want to take a new play set or figures out for the first time. At the same time, it’s not the best place to play the game. First-time players will get a good idea of what the series is about here, but they’ll miss out on a lot of the magic from the console versions. Even though it’s easily one of the deepest games on the Vita, it’s only for a select group of gamers that can put up with its flaws.
Have you played “Disney Infinity 2.0” on the PlayStation Vita? Will you? Sound off in the comment section below and let us know.