Indie developer Broken Window Studios have announced their newest project titled “Reflections,” by offering players who decide to pre-order the game a 33% discount. Currently, Reflections is scheduled to release to PC, Mac, and Linux sometime this month, and then PS4 and Xbox One later this summer.
The last time we spoke with Broken Window Studio’s Creative Director Tristan Parrish Moore, it was to learn more about their survival horror title “Grave.” While still in development, “Grave” has seen several key updates since their successful Kickstarter and Steam Greenlight campaigns. “Reflections” seems to give the studio a separate project to keep their minds challenged, while they continue to experiment with narrative design techniques.
“Reflections” is a real-world adventure game where choice and consequence dramatically alter the experience. Players begin their adventure by leaving home to start on their life’s journey as an adult. The title is focused on delivering a thought-provoking and self-reflective experience through a system called the “Storyteller Engine.” Time passes within “Reflections” giving players a limited amount of time to explore the various environments throughout the game. During that time gamers have free reign to interact with the setting, meet and build relationships with NPC’s, and a number of additional realistic activities.
The “Storyteller Engine,” factors all of the player’s actions in when they move onto the next Act, placed at some point in the future of the main characters life. For example, the complex system can make hundreds of different changes to the story that range from something as minor as an item reappearing that was used earlier, to entirely new landscapes or environments. As with “Grave,” “Reflections” offers full Oculus Rift support, which furthers Broken Window Studio’s dedication to the advancement of virtual reality technology.
The amount of content that the “Storyteller Engine” can pull data from is supposed to be pretty broad. Environmental interactivity allows players to do virtually whatever they’d like. To quote the official website, “If you want to do it, you probably can.” This in-turn fuels the amount of variety that the “Storyteller Engine” can generate during each separate play through. Broken Window Studios feels so hopeful about this system that they have stated, “Our goal is to custom tailor an experience that you can relate to, which feels like something that you made happen.” Player choice also causes the blunt black and white environment to slowly change throughout the course of the various Acts. As gamers experience and interact with the environment color enters into the world.
The title was originally created back in 2012 where it was designed as a game jam project. Recent successes of projects like “The Stanley Parable,” “Gone Home,” and “Dear Esther” encouraged Broken Window Studios that a market existed for a game like “Reflections.” Interested players can pre-order a copy of the game at a 33% discount which drops the price to $9.99 from $14.99. According to their website this offer will be good until the title is released for PC, Mac, and Linux this month.