This year is a major one for Star Wars fans, both film and gaming alike, and with DICE at the helm of the new Star Wars Battlefront, anticipation is high. The world was given its first glance of Star Wars Battlefront a few weeks back, but we don’t expect to see much else before E3 2015.
Even though new visuals might not be available soon, DICE continues to convey the type of world and gameplay they have in mind for Star Wars Battlefront. Ensuring Battlefront’s gameplay is differentiated and unique is perhaps one of the most important things DICE can do with the new game.
Many are aware of the pedigree DICE has established with the Battlefield franchise, so questions have continued to arise in regards to whether or not Star Wars Battlefront will be something new. In a recent interview with Xbox Wire, DICE Senior Producer Sigurlina Ingvarsdottir talked about Battlefront’s gameplay.
“We are creating these amazing settings for different fantasies, and that is where you get to mix-and-match the vehicles and experiences in these different environments, and in the different maps and modes that we have. We are catering to specific fantasies, so in some cases we want to give you something like ‘Walker Assault,’ an all-out 40-player war mode.
“Then we have smaller modes that cater to a very different fantasy. We are not one-size-fits-all; we are giving you varied experiences with different modes, and different means of playing out these fantasies,” Ingvarsdottir said.
From what Ingvarsdottir has to say here, there seems to be a strong tone of variety in gameplay. One thing we’ve seen from some multiplayer games is a lack of variety, resulting in an all too brief experience. With the slew of modes we expect to see from DICE, Star Wars Battlefront shouldn’t have a problem with variety.
The fantastical wonder of the Star Wars universe is one of its greatest assets, so capturing that spirit will be essential to the overall feel of gameplay. Ingvarsdottir went on to talk about the famous locations Star Wars Battlefront will be taking players to as well as the new ones.
“Well, we are bringing in a lot of the vehicles that are sort of core to the fantasy from the original Star Wars trilogy. We are bringing you to Endor, Tatooine, and Hoth, which fans know and love. But we are not only giving you the environments that you see in the movies; we are also expanding on those planets, showing you sides of the planets that you haven’t previously seen.
“We also have the planet of Sullust, which is hugely inspired by my home country of Iceland. Based on this planet of black-and-red lava and smoke, that has been a part of the Star Wars universe before… but the visualization, how we bring it to life – that is DICE’s contribution to the universe, and a great example of how we work with LucasFilm,” Ingvarsdottir said.
The partnership between LucasFilm and DICE seems to have been a positive influence for the creation of Battlefront. DICE will pay homage to some of the most iconic worlds in the Star Wars universe, while continuing to expand upon its wonder with something new.
Star Wars Battlefront is currently under development at DICE and is scheduled to launch on Nov. 17 for PS4, Xbox One and PC. We expect the game to be at E3 2015 in full force and will update you on what comes of it.