Games these days have so much time and money invested in them that it really isn’t a choice for a publisher or developer to miss with a game launch, particularly when it’s a AAA game. As a result, games need to walk a fine line between being challenging enough for those who wish to master it and accessible enough for those who wish to take a more casual approach.
More than any other genre, shooters find themselves trying desperately to find that balance between an experience that is challenging and one that is accessible. For the developers on the upcoming shooter, Star Wars Battlefront, creating a nice and even balance is essential for them.
DICE is the studio behind the upcoming game and they know there will be a wide, diverse set of gamers ready to adopt Battlefront when it launches on Nov. 17. Star Wars Senior Producer Jamie Keen talked about balance and how it is one of the toughest things to deliver.
“One of the challenges from a development perspective is that you have to cater to both audiences. You have to be sure it’s not a dumbed-down shooter but at the same time it’s got to be accessible to people too,” Keen told VG247.
This is a strategy that a lot of games have these days and it’s with good reason. When a studio and publisher invest millions of dollars into a project, developers then need to make sure people find it accessible enough to learn. Once folks have found the hook to continue coming back for more, that is when they can really get into the experience.
Star Wars Battlefront seems to have a wide range of modes and maps for players to choose from. The game does provide an offline experience and Keen said offline is a great place for people to learn the game’s systems and basics. Once they’ve harnessed those, they can then make the transition to online play.
“That’s where people can learn the mechanics of the game. They can still have the experience of the full-fledged one, and if they wanna transition into online, that they’re prepared for it. We have a big spread of difficulty in some of the offline modes, and that’s to get people prepared for online modes as well, to make sure they don’t miss out on those core Star Wars battles experiences,” Keen said.
Even though there are games the likes of Halo, Assassin’s Creed and Fallout all launching this fall, Star Wars Battlefront is still one of the biggest and most anticipated. The game will have a beta that commences next week, while the full game will launch for PS4, Xbox One and PC on Nov. 17.