Call of Duty entered a new age when Call of Duty: Advanced Warfare was launched last year, and with this year’s iteration, the age isn’t ending. Black Ops 3 will be featuring exo-suits much like last year’s game did, however; there are some subtle changes to the futuristic formula that are making this installment far more grounded than what we saw from Advanced Warfare a year ago.
As someone who invested dozens and dozens and dozens of hours into Advanced Warfare‘s multiplayer, the changes that Black Ops 3 have made are quite evident the second you step into multiplayer. The biggest change in my estimate has to be the elimination of boost dashing in all directions.
In Advanced Warfare, a player could dash forward, backward, to the left and to the right, and do so up to two times back-to-back. Additionally, players could execute the dash mid-air. So what does all of this add up to in it not being in Black Ops 3?
It’s the elimination of frantic, impulsive movements that were quite common when playing Advanced Warfare. From the behavior I’ve seen from players, and the upcoming beta will be more indicative of this, gamers are a bit more tactful with their initial decision-making.
Surely some of these things will change once people become more familiar with maps, layout and character abilities, but for the immediate future of Black Ops 3, it’ll be an adjustment for players to make. That said, the multiplayer is still quick, just not in the way Advanced Warfare was. No longer are players boost jumping and then boost dashing down to the ground in different directions.
Contrary to Advanced Warfare, when you boost jump in Black Ops 3 you are leaving yourself in a vulnerable position. The boost dash helped you get to the ground quicker in Advanced Warfare, and with the elimination of that, it takes a second longer to get to the ground, and anyone who plays Call of Duty’s multiplayer a lot knows that that amount of time can be the difference between dodging a bullet and taking a slew of them to the face.
Another element that I haven’t seen become a factor yet, though it eventually will, is wall-running. I think this will become something that players have to master as they learn how the feature works. Once they do figure wall-running out, that will have a new effect on how multiplayer is approached.
Barring a change to this between now and launch, the absence of the “support” selection for scorestreaks is a major difference for people who utilized “support” in Advanced Warfare. What might mitigate the impact of that change is the fact that most players will pretty much be guaranteed a go with their special attack at least once per round. Depending on what your special attack is and how well you use it, the attack will help you garner an extra kill or two outside of what you’d normally rack up without it.
Finally, Black Ops 3 seems to be making a change to how certain modes are approached by players. For example, Hardpoint initially feels less fast and furious, as people I’ve played with utilize more tact and hesitation rather than speed and disregard. Again though, as players learn the game’s maps, this will most likely change how Hardpoint and other modes are played.
Changes have come to Black Ops 3, as players will find out with the game’s beta that begins next week. The PS4’s beta will commence on Aug. 19, while the Xbox One and PC betas will start on Aug. 26. Call of Duty: Black Ops 3 will launch on Nov. 6 for the PS4, Xbox One, PS3, Xbox 360 and PC.