Bethesda Softworks is full steam ahead when it comes to getting Fallout 4 ready for launch this coming November, however, things do not stop for the publisher as they have a slew of other major titles slated for release in early 2016: Dishonored 2 and DOOM. As of now, they are due to launch during the first six months of next year, but as we all have seen with development, things can happen that change that.
atombash.com recently had the opportunity to catch up with Bethesda’s Marketing and PR boss Pete Hines to discuss the major game that was revealed at E3 2015, Dishonored 2. In Hines’ opening monologue at E3 he said all of the games we would see were coming from Bethesda over the next year, implying that both Dishonored 2 and DOOM would be out before E3 2016, right?
When we asked Hines this, he simply replied with, “Dishonored 2 and DOOM,” which is an expected answer especially when you consider the fact that Bethesda is committed to shipping games when they are ready and games can be delayed if need be. The former though was a project that was quickly green-lit after the original Dishonored had turned out to be a success.
“Pretty much. Based off of the success of Dishonored, and it’s not like it was the next day where we thought okay it’s green-lit, they had to go design it and figure out what it was, in addition to doing DLC [for the first game]. They had multiple things going on, but it was not long after launch that they said ‘okay, here’s what it will look like and here’s what we’re doing,'” Hines said.
The team was able to get cranking on what would eventually be the next iteration in the Dishonored franchise. For developer Arkane Studios, they didn’t have to waste any time on foundational concepts for Dishonored 2 because they already knew what the series was. That’s usually not true when it comes to creating a brand-new IP.
“The process of what’s going to be new, what’s going to be different and what will change, that process took a bit because they spent a lot of time looking at the feedback on Dishonored from fans. They compared that to their own internal ideas. One of the things you have to appreciate is when you are doing new IP, you often spend a ton of time, as Arkane did, just figuring out the rules of the world. What is Dishonored? What is the DNA of this franchise? Even as you’re a fair ways down the road, you’re still figuring it out,” Hines said.
Development will be different for Arkane Studios, though the fact that they haven’t yet worked with the PS4 and Xbox One will certainly make development a bit more challenging than if it was a game coming to last-gen. Studios have to learn how to best utilize consoles and when it comes to a new-generation, that process takes time.
The team working on Fallout 4 didn’t have to waste time on basic concepts because they knew what the game was about and Arkane will be able to enjoy the same benefit when creating Dishonored 2. Hines spoke about what Arkane gains by not having to spend time on foundational elements.
“Whereas when you compare that to Fallout 4, they haven’t spent a lot of time figuring out what Fallout is, right? They’re figuring out what they’re doing in the game and what they want Fallout 4 to be about. So with Dishonored 2, part of it is being free from having to figure out what the rules of the world are or what the tone is. It’s being able to say ‘okay, now we can spend more time and energy focusing on how to evolve this, how to evolve that. What if we add this thing? What if we add that thing?'” Hines said.
As we have seen with any gaming franchise, the second installment seems to progress and evolve a franchise further than the original did. The first iteration is always a solid start to what a brand can be, but the second iteration is where developers can really wow people. Hines spoke about the studio’s focus and what they didn’t want to do with Dishonored 2.
“[Arkane] was able to spend a lot more time deciding those kinds of things and how Dishonored 2 is going to move things forward. To your point, you could’ve just re-skinned it and put out Dishonored 2 the next year if that’s all you wanted to do, but we aspire for our games to hopefully do a bit more than that,” Hines said.
Dishonored 2 will be releasing sometime during the early part of next year, though unforeseen development challenges can always change things. The game will be a PS4, Xbox One and PC only title.