The world in a Fallout game tends to be a star as much as the story or narrative is. The vast array of activities, side missions and experiences people can find along the way is what makes Fallout what it is. The world can be so varied and unique that it truly provides gamers with a unique experience.
Bethesda Game Studios has been working on Fallout 4 for quite sometime and they have added depth, not just in the size of the world, but in the game’s detail. Bethesda’s Pete Hines spoke about the scale and size of the world, and how the vastness of Fallout 4 is hard to keep up with, even for the people who made the game.
“There is so much stuff in this world, it’s really mind-boggling to the point where there’s nobody on our team that knows everything that’s in the game. There’s simply too much, there is too much stuff, there are too many things that we’ve put into the game for anybody to know all of it. Even for the developers, who are making and putting this stuff into the game, they still find things that surprise them.
“I think that’s part of the fun is finding these stories, characters and factions and experiencing them in their own sort of standalone experiences that make the game more fun and make you feel rewarded for exploring and finding these things that are out there,” Hines told Xbox.
The small moments tend to be what makes a game like this unique to each person. Some folks discover certain areas or stories without words and those times help personalize the experience. Not everyone will have the same experience in Fallout 4 and that’s perhaps what makes these games special.
The biggest shift from Fallout 3 to Fallout 4 is the tone, vibe and feel of the game. As you step into the Wasteland for the first time, it’s easy to see how much brighter and more colorful this world is compared to Fallout 3. That was a deliberate move made on the part of Bethesda, as Hines explains.
“Fallout 4 has more color, there are more opportunities for blue sky. It’s got this different feeling of not everything is horrible and how are we ever going to make it? The idea is that this is now home for these people and the world that was is almost irrelevant to these folks.
“Their reality is ‘this is where I live, this is my life and we’re going to make the best that we can of this,’ so you get those little glimpses of color and almost, I don’t know if hopeful is the right word, but it’s not quite as pessimistic and dark as you saw in Fallout 3,” Hines said.
Fallout 4 has finally released for the PS4, Xbox One and PC. Stay tuned for additional information and news that surfaces in the coming days.