If there has been one trend that’s been successful as of late, it’s the use of Kickstarter to fund games that look to revive a few beloved and long-lost gems in the gaming world. Such is especially true when you think of a gathering of the original team behind Banjo-Kazooie from RARE games producing Yooka-Laylee, or the long awaited installment of Shenmue 3 which was recently completed with a new record made for video game funding. Among the many successful projects the gaming crowd as a whole have brought to life, there was new blood brewed from the minds of a beloved genre that’s often imitated but never duplicated. The efforts of many bore the fruit for a new heroine to stake her claim on the house that Castlevania built. She’s the diamond that will both shine bright and be sharp to cut through any monsters in her way, she is the lead of Bloodstained, Miriam.
For those not in the know, Bloodstained: Ritual of the Night is a new project set forth by Koji Igarashi, (aka IGA) the programmer/producer/director of many notable favorite games in the Castlevania library. (Most notably Symphony of the Night back in 1997.) It was only last year that IGA decided to leave Konami in order to form his own studio which allowed him to launch his Kickstarter for Bloodstained this past May. Teaming with Michiru Yamane (a noted music composer that did songs for Castlevania, Skullgirls, and Super Smash Bros. over the years) and the Inti Creates studio, the initial goal for producing the game alone was $500,000. But response for the game was so overwhelming that stretch goals were created to further expand the game, as well as special activities for fans to partake in which would unlock special rewards for backers and open up new features for the final product. The result over the course of a month saw every single stretch goal possible reached, which in turn set the record for the most funded video game. (That was until Shenmue 3 recently broke that record following E3.)
The game itself is still in development so there isn’t a whole lot known about the lead star Miriam. But here is what we’ve learned so far: Miriam may appear to be a human on the surface, but in fact she is carrying a curse that was cast upon her by a dark alchemist which covered her body with crystal patterns and put her in a deep coma that damaged her memories once she awoke. She is summoned to a castle made by another curse-bearer, Gebel, a being currently planning to eradicate all mankind. While the full story has yet to be revealed, it is speculated that Miriam will be crossing swords (or whips, as it were) with Gebel to prevent the death of millions around her. Considering how much content the game will receive after all the stretch goals in the project were met, Miriam will have plenty to do all the while.
Even though we are still a far cry from whenever Bloodstained hits the shelves both digitally and physically, if the overwhelming positive response to this game is of any indication, Miriam may already be well on her way to becoming a memorable character among those who came before her. With all the right people telling Miriam’s story and in the control of the gamers who were enthusiastic to see it in action, Bloodstained will surely see new life in the genre that Castlevania made the foundation for. Miriam is the video game babe set to break new grounds and have love and admiration the world over when her time comes.
This is Greg P., examining video game babes for you and me.