It has been a long time coming for the Avalanche Studios team working on the upcoming open-world, action game Mad Max. Originally revealed during E3 2013, the game then went through a dark period that lasted for well over a year and a half, but here we are with launch only a few weeks away, and Mad Max is looking quite good.
Mad Max has great aspirations as an open-world, in addition to an iteration that embraces the history and aura of the worlds we have seen from the films over the years. While Avalanche Studios wants to respect what a Mad Max game should be, they also have strong ambitions for creating a memorable game fans of the film franchise and world in general will love.
So how will the game’s story unfold as you make your way through the wasteland? “Definitely. Essentially, the story arc is very similar [to the movie]. We want you to make your own choices like which allies you’re going to befriend and how you’re going to explore and play in this world,” Mad Max Senior Producer John Fuller told atombash.com.
We do know that characters in the game will be very Mad Max-ish, but as far as the overarching story goes, there is still a bit of a shroud around what it will ultimately look like. Open-worlds and narratives don’t always blend perfectly, so it’ll be interesting to see how those two things mix in Mad Max.
“We have these RPG aspects, which we have worked into our open-world games previously at Avalanche Studios. Mad Max is a really dramatic story, we’ve only started to introduce people to the story elements,” Fuller said.
We saw a bit more of the story elements that will be at play in Mad Max in the game’s latest trailer. While this world will feature a lot of fun tasks for players to complete, the narrative does have the makings for something special. Characters in this world are incredibly diverse and weird, but how it all comes together will be something to see.
For those who take a quick look at Mad Max’s combat, it is easy to see a resemblance between it and the combat we seen from the Batman Arkham series. This is a proven formula, so why not try and piggy back off of it, right? Combat in the game is varied, between driving and melee, and Fuller talked more about it.
“We looked at what combat would suit Mad Max best as a character and we chose the brawler style. We were very keen to put our own flavor on it. It’s definitely something that will feel like Mad Max in that it’s brutal, efficient and it isn’t overly flamboyant. When you’re playing it, [the combat] really makes you feel like you’re fighting for survival. The next hardcore enemy could be the end of your journey. We think it’s a combat [system] that is set in a broader style. It’s a very authentic Mad Max experience,” Fuller said.
Max’s fighting style is indeed brutal and I think players will find certain objects that help diversify combat to be very entertaining. Melee combat does feel rewarding, especially when it comes to takedowns and stringing together one kill after the another.
While we can’t completely describe the full scale and depth of Mad Max’s systems quite yet, rest assured this game will be very deep when it comes to customizing Max’s skills both on the road and in hand-to-hand combat. Fuller mentioned a character in the game that will help players progress, and hinted at how Max will evolve.
“There is kind of a spirit guide that will help you on your mental journey. He will also help you increase your legend. Max will gain certain abilities throughout the course of his journey. There are a number of things Max can craft with the help of some allies, while weapons change depending on where you are throughout the game’s world,” Fuller said.
The fall release season is nearly upon us with a slew of major games releasing over the next few months. Mad Max is one you will not want to lose track of, among the new game madness. It will be available on PS4, Xbox One and PC on Sept. 1.