Activision and Bungie collaborated for one of the biggest game launches last year and now we are coming up to the one year mark since Destiny was released. To reflect on what the game has been, Activision spoke about some of the things that Destiny got right and the things it could’ve done better.
There are a large amount of things that Destiny got right when it was released back in September 2014, with one of the biggest things being how the game established meaning to each player’s character. For people who have put in the hours to help progress and evolve their Destiny character, they’ve seen the reward of doing so.
Conversely, at launch the game did struggle to deliver a truly meaningful, interesting plot for a world that held so much promise prior to its release. Activision and Bungie have taken note of this and have shown an ability to support players’ desires for more Destiny narrative in DLC we have seen and will see.
“In terms of things we could’ve gotten better, I think everyone would agree that we could’ve gotten some of the story and dialogue down better the first go [around]. I think there have already been some improvements with the following content. It was a big, complex development with a lot of moving parts,” Activision CEO Eric Hirshberg told atombash.com.
Consequent DLC has done a nice job of adding more layers to Destiny’s story and The Taken King, which will be released Sept. 15, is said to be delivering a lot more narrative to the game. It’ll be interesting to see how Bungie tries to evolve the essence of Destiny’s story-telling, as they have had plenty of time to enhance that part of the game.
Despite some of its shortcomings, Destiny has done a lot right and blended some unique aspects of popular genres in gaming into the game itself. Hirshberg discussed how Destiny helped players establish meaning to their characters.
“I think the game really nailed the investment into your character. I think the core idea that attracted us to this concept when Bungie first showed it was the idea of taking some of the best elements of MMOs and putting [them] into the adrenaline rush that is first-person shooters.
“It was totally unproven that you could do that, but the game really delivers both a great, well-tuned first-person shooter as well as a progression system and investment in your character and world that you really care about. That drives tremendous engagement and fun,” Hirshberg said.
Destiny will continue to be an experience that gets better the more Bungie and Activision have the chance to take player feedback and infuse that into the game. The Taken King has a chance to capture some redemption for Destiny’s lack of narrative, and Activision still believes they did a lot of great things with the initial release of Destiny. “I think we go a lot more right than we got wrong,” Hirshberg said.