Creating a first-person shooter and having multiple characters for players to choose from does present a certain set of problems that, say a third-person shooter doesn’t have to face. Among these things are how players can decipher between one character versus another, ergo the first-person shooter problem.
343 Industries has been thoughtful in how people will want to distinguish between one character versus another. They decided to express differences in each character’s HUD, which should help Halo 5 players see a difference more easily. 343 Industries talked about what they did to add unique traits to each Halo 5 character.
“These design cues carry into the play experience through the look and feel of the Heads-Up-Display for each character. From a first person perspective, it’s challenging to convey the differences between characters. Having unique HUDs for each of our eight characters allows us to convey a sense of identity and personality through the visual design.
“Each character’s HUD has been painstakingly designed by our artists to reflect the visual language of that particular Spartan. So Locke’s HUD has aggressive lines that follow the curvature of his visor while Linda’s enhanced optics are represented in muted tones that reflect her armor palette,” 343 Industries wrote.
343 Industries has done a thoughtful job of creating visuals cue for players to identify one character versus another and it’ll certainly help players become more familiar with each of them, especially since a first-person game can struggle with that. Halo 5 is evolving it’s main campaign, but it doesn’t seem to be forgetting players in the process.
While 343 Industries wanted to provide unique characteristics for each persona, they still knew each of them had to have similarities to maintain an overarching balance and ease to the game. The studio didn’t want to make Halo 5 players learn new abilities and controls for each character in the game.
“From a play perspective it was important to maintain a consistent set of core gameplay abilities between all characters. We don’t want players to need to re-learn controls when they move between teams or from character-to-character. While the core gameplay and controls remain the same, each character has a unique set of starting Loadout weapons.
“Linda has her signature Sniper Rifle, while the Chief maintains his classic AR. Naturally, all of the characters can acquire and use other weapons and vehicles along the way. There are also subtle differences between the characters in terms of attributes. For example: Kelly is the fastest member of Blue Team, while Tanaka has increased motion tracker range,” 343 Industries wrote.
343 Industries have done a fine job of developing unique elements that will help players enjoy Halo 5‘s main campaign, as they have progressed the mode in their own ways. Halo 5: Guardians will finally launch this coming Oct. 27 and it will be available exclusively on Xbox One.