There’s a lot of new content in “WWE 2K16,” from the updated pinning system and improvements in the MyCareer mode, but the visuals have been stepped up tremendously. From better hair and cloth animations to wrestlers grimacing and making faces during taunts and while performing/taking moves, “WWE 2K16” is a hottie from every single angle.
For 2K, it’s almost a night and day experience from developing the games solely on last generation’s hardware when they took over the series from THQ.
“Graphically we could do a lot more (Than on the PlayStation 3 and Xbox 360), especially when everyone really responded well to our scanning process.,” Chris Snyder VP of Marketing at 2K Sports told Examiner in an exclusive interview. “We scanned pretty much everyone in the WWE. We continue to scan, we don’t just scan a guy or diva one time say ‘hey, that’s it.’ We’ll go around all year long and continue to scan, continue to scan. Just being able to carry as many modes and wrestlers we have, there’s a lot in this game, where it be Create or Career or the Online experience or the Offline experience or the Stone Cold showcase. There is a tremendous amount in the game, including an entire soundtrack. I think as far as disc space goes, what a lot of people don’t realize is we were maxing out the discs on old-gen and we have a lot more space now with next-gen. There are a lot of areas we haven’t even scratched the surface on yet.”
That’s not to say “WWE 2K15” looked like that nerdy chick from “Big Bang Theory,” but with a year of learning the ins and outs of the PS4 and Xbox One, 2K Sports has begun to hit the sweet spot they are looking for.
“I think we’re on a really good path as far as graphics and presentation goes,” Snyder said. “Those are two things that 2K does really, really well. Presentation in our games, whether that be our games or sports games, they do a great job with that.”
With the majority of time now spent on current gen consoles and fewer limitations in development, Snyder admitted that there’s definite differences between the games on the older consoles, but developing four games on four different consoles doesn’t slow down the creation process.
“There’s parity between the two products except for MyCareer, which is not on old-gen,” Snyder said. “I don’t think old-gen takes away from new-gen development and new-gen doesn’t take away from old-gen development. We do what we can on both, given our limitations with space on discs, hardware and development time. I don’t think there is something that would be enhanced on next-gen if we didn’t have to worry about old-gen.”
WWE 2K16 is currently scheduled for release on PS4, PS3, Xbox One and Xbox 360 on October 27, 2015, in North America and October 30, 2015, internationally.
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